Highest available - Overrides the refresh rate of the exclusive fullscreen game to whatever is the highest available on the monitor.This also dictates the upper limit of the G-Sync range, as G-Sync will go inactive and the screen will start to tear at frame rates above the configured refresh rate, or V-Sync will kick in and sync the frame rate to the refresh rate if enabled. Ĭontrols the refresh rate override of the display drivers for games running in exclusive fullscreen mode. When Vsync is set to 1/2 Refresh Rate, a value of 1 is essentially required due to the introduced input latency.Values of 1 and 2 will help reduce input latency in exchange for greater CPU usage. Default is Use the 3D application setting, and it is recommended not to go above 3.This setting does not apply to SLI configurations. Increasing this can result in smoother gameplay at lower frame rates, at the cost of additional input delay. If G-Sync is not being used, the indicator is not shown at all.Ĭontrols how many frames the CPU can prepare ahead of the frame currently being drawn by the GPU. It is recommended to change this using the Nvidia Control Panel > Set up G-SYNC instead to properly configured this and related parameters.Ĭontrols whether the G-Sync feature will be active globally in fullscreen only, or in windowed mode as well.Įnables a semi-transparent on-screen status indicator of when G-Sync is being used. It is highly recommended to change this using the Nvidia Control Panel > Manage 3D Settings > Monitor Technology instead to properly configured this and related parameters. Ultra Low Motion Blur (ULMB) uses back light pulsing at a fixed refresh rate to minimize blur.Fixed Refresh Rate is the traditional fixed refresh rate monitor technology.
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